HUB SPORTS BOSTON COED INDOOR FLOOR HOCKEY LEAGUE RULES

TEAMS & PLAYERS

COED

  1. Teams must be coed and can consist of up to 5 players on the floor at one time (4 players + 1 goalie).
  2. Excluding the team goalie, at no time is there to be more than 3 men on the floor. Exception (a): when the goalie has been pulled for an extra attacker, the extra attacker may be a male player. Exception (b): If you have a female goalie, that’s fine, however, you cannot have 4 males on offense, you must still have a non-goalie female player. It must be 3 males and 1 female
  3. All players must be listed on and have signed their team’s official roster in order to be eligible to play.
  4. Players may be added to the team’s roster up until the 3rd week of the season, which may not necessarily be your team’s third game. After the 3rd week team rosters are frozen. Any “special circumstances” for roster additions or subtractions must be presented to the League Director in writing and cleared by him/her before the player can play in their first game for that team. Team players must compete in at least half of a team’s regular season games to be eligible for the playoffs.
  5. Players may only be on one team roster per division per night.
EQUIPMENT
  1. PROTECTIVE EYEWEAR & SHIN GUARDS ARE MANDATORY – Players are responsible for these.
  2. Mouth guards, gloves, helmets, and cups are optional but are strongly encouraged.
  3. FOR GOALIES – A CATCHER MASK OR GOALIES MASK, EYE PROTECTION, AND SHIN GUARDS ARE REQUIRED
  4. Chest protectors, leg pads, and gloves (catcher’s glove/blocker) are strongly encouraged.
  5. HUB Sports will provide team shirts, balls, and nets. The officials will also have emergency goalie masks/chest protectors with them in case teams forget their goalie equipment.
  6. Sticks with pure wood blades are not allowed. Wood blades must have a fiberglass coating on them.
GAME TIME
  1. Game clocks will start on time regardless of whether the teams are ready or not.
  2. If the rink is not ready for play (i.e. walls not in place, goals not in place), the start of the game can be delayed until the rink is ready for play. Once the referee has deemed the rink ready for play, the clock can be started
  3. Each game will consist of two 22-minute running time halves.
  4. The official will keep track of time and score.
  5. In the last minute of the game or in overtime, the clock will stop on every whistle if the game is tied or within 1 goal.
  6. Each team will be allowed two (2) 60-second time-outs per game. Timeouts can only be shortened if both teams are ready to play. A team may only call a time-out during a stoppage of play. There are NO timeouts in overtime.
  7. The clock will run during player injuries unless the official deems the injury as serious.  The official may also stop the clock for other circumstances deemed appropriate.
  8. All regular season games can end in a tie. No overtime will be played during the regular season
  9. During the playoffs, if the game is tied at the end of regulation, a 3-minute sudden-death period will be played.  If after one 3-minute period no winner has been decided, then a 3 player shoot-out will take place (1 of the 3 players must be a woman).  If no winner is declared after a 3-player shoot-out, then one-shot rounds will take place until a winner is determined (shoot out order alternates between male & female players until all females have shot, no male players may shoot twice until all teammates have taken a shot).
PLAYING THE GAME
  1. A face-off is used: to begin each period, after each goal and after any stoppage in play. Players must square up on a face-off, keep their sticks on the floor and cannot use their bodies to lean in and gain advantage.  An infraction of this rule will result in the official asking for two new players to face-off.
  2. Offside will only apply to face-offs. All players must be on their defensive side during the face-off.
  3. Incidental contact may occur during the faceoff but any contact deemed intentional will be called and a penalty will be assessed.
  4. There is no icing.
  5. A player may knock down a puck in the air with their hand, however, they cannot catch or pass the puck with their hand. Infractions for this rule will result in a face-off or a penalty shot in the event the infraction is committed in the defending team’s crease area.
  6. A goalie is permitted to catch the puck in their glove. A goalie must put the puck in play within 3 seconds if no defenders are around. If a defender is within the goalie’s immediate vicinity, the goalie may hold the puck and wait for a whistle.  Anytime a goalie falls on the puck or traps it on the floor with his glove the play will be whistled dead and result in a face-off.
  7. When clearing the puck, goalies must keep their stick below waist height.  If a goalie throws or shoots it past the centerline a player from his/her team cannot touch the puck first.  A player from the opposing team must first touch the puck; otherwise, it will result in a face-off in the offender’s zone.
  8. Substitutions can be made at any time. If the puck is alive, a player can only enter the court when the other player is completely off the court. Players entering or leaving play must use the doors to do so (no hopping over the walls).
SCORING
  1. A goal is scored when the puck passes completely across the plane of the goal line and can be scored from anywhere on the court.
  2. Goals will not count if a stick blade is above the waist level after the shot, kicked in or the hand bats the puck intentionally. Goals will however be counted if the ball bounces off a player incidentally. This will be up to the official’s judgement
  3. A penalty shot will be awarded if a defensive player throws a stick to prevent the puck from entering the net.
  4. GOAL CREASE VIOLATIONS. If a member of the offensive team takes up position in the defensive team’s crease with or without the puck, the whistle is blown and the face-off is at the other end of the rink. If a player interferes with the goalie trying to make a save in the crease, a minor penalty will be called. If any player on the defensive team grabs or covers up the puck in the crease, it results in a penalty shot.

 

PENALTIES & VIOLATIONS
1.      ALL penalties are at the discretion of the game officials.  If an official feels that a player is playing “out of control” or in a dangerous manner, then the official has the right to give that player a verbal warning. If the player does not start to play in a safe manner, then the official has the right to issue a penalty or eject the player from the game. Given the circumstances, a verbal warning is not a prerequisite for an ejection

2.      Teams cannot play with fewer than three (3) players. If more than two (2) players are penalized during the same time, penalties shall be served in succession. If ejections cause a team to be left with less than 3 players, that team will automatically forfeit the game, regardless of score or time remaining

3.      ONLY minor penalties will expire if the team playing with the advantage scores a goal. Penalty minutes will carry over into the next period. If two or more players are penalized only one player may return per goal scored against their team. The player who has the least amount of time left on their penalty will return.

4.      When a violation occurs, a delayed penalty (held whistle) will be called if the offended player/team retains possession of the puck and has a clear opportunity to score.

5.  Any player who receives 4 MINOR penalties of any combination shall be disqualified from the remainder of the game.  Disqualification = ejection = automatic one-game suspension 

6.      Any player who receives 2 MAJOR penalties shall be disqualified from the remainder of the game A player could also face league expulsion if the game official and League Director feel that their actions were in the intent to hurt another player(s).  Disqualification = ejection = automatic one-game suspension

 

Common penalties/violations include…

Boarding                                                        Hooking

Butt ending (stick infraction) Interference
Charging Kicking
Contact with goalie Playing with a broken stick
Cross Checking Pushing
Dangerous Play (ref’s discretion) Roughing
Delay of Game Slashing
Elbowing Spearing
Fighting Too Many Players on the ice
Hand Pass Throwing the stick
High Stick Tripping
Holding

 

Unsportsmanlike Conduct
 
MINOR PENALTY

All minor penalties will result in the player serving a 2-minute penalty.  Minor penalties will end if the team with the advantage scores a goal.

  1. Minor penalties include: (Note: penalties are at the discretion of the game official)
  • High sticking – Players must keep the stick below waist level at all times
  • Body Checking – Incidental contact may occur however, any contact above the level of minimal, as determined by the game referee, will result in a penalty. The degree of contact will determine the severity of the penalty and players may be assessed a major penalty or be subject to ejection for flagrant contact.
  • Holding or kicking an opponent’s stick.  A player cannot hold another player’s stick using their hands or by “trapping” another player’s stick by placing their stick on top and holding the other player’s stick down.
  • Interference – inhibiting the progress of an opponent when they do not have the puck, knocking the stick out of the opponent’s hand, or preventing a player from regaining possession of a dropped stick.
  • Intentionally sliding or leaving the feet will result in a minor penalty.  This action must be intentional in order for it to be viewed as an infraction.  Unintentional leaving the feet will result in a delayed whistle and no penalty. This is up to the official’s discretion.
  • Intentionally moving the net. Intentional moving of the net to prevent a goal-scoring opportunity will result in a minor and a penalty shot. If the official deems the moving unintentional, a face-off will occur.
  •  Intentionally delaying the game by intentionally shooting the puck out of the rink (at the official’s discretion).
  •  Backing down an opponent – A player with the ball cannot turn their body around and intentionally back down an opponent.
  1. Minor penalties could be considered “Major Penalties” if viewed as such by the official. 
MAJOR PENALTY
  1. All major penalties will result in that player serving a 5-minute penalty.  Major penalties do not end if the other team scores.
  2. Major penalty fouls include: (Note: penalties are at the discretion of the game official)
  • Intentional Tripping – Intentionally tripping another player by using the stick or any body part. Unintentional tripping will result in a whistle and face-off.
  • Throwing the stick intentionally or slamming the stick
  • Fouling a player during a breakaway or clear scoring opportunity.
  1. 2 major penalties result in an ejection from the remainder of the game, and an automatic 1 game suspension for the following game. If a player’s actions are deemed as dangerous and with intent to harm, the league office may determine the player is no longer welcome to participate in the league.
  2. Major penalties may be considered Code of Conduct violations if viewed as such by the official. 
  3. The game referee shall note the following information when a player is ejected: the offender’s name and team name, the nature of the ejection, the date and time of the game, and any other relative information. In the event the offending player does not cooperate, the official will ask the team captain for information. If the team captain (if the captain is not present, whoever was identified as the game captain at the beginning of the match) and the offending player both refuse to cooperate, they will both be ejected and subject to further punishment.
PENALTY SHOT
  1.  A penalty shot will be awarded to a player who, in the official’s judgment had a clear opportunity to shoot on goal and was prevented from doing so by a defender interfering with them or the goal. A penalty shot will be awarded if a defender stops a clear opportunity for an offensive player to score a goal by throwing their stick or covering the puck within the crease.
  2.  All players except the goalie and the player attempting the shot will move to the opposite half of the court/floor. The shooting player will take the puck from center court and have 10 seconds to shoot. They must keep the puck in motion towards the net at all times.
  3.  The goalie must stay stationary inside their crease until the puck is played by the shooting player.
  4.   If the shot is missed, play will immediately be dead and a face-off will occur at the nearest designated spot on the floor. If the shot is made a face-off will occur at center court.
TIEBREAKER POLICY TO DETERMINE SEEDING FOR PLAYOFFS

If multiple teams are tied, the seeds will be determined by the following tiebreakers, going through in order.

  1. a) Any team with a forfeit is automatically seeded lower
  2. b) Head to Head (only if all tied teams played each other an equal number of times)
  3. c) Goals Against
  4. d) Goal Differential 

 

Code of Conduct:

HUB Sports Boston is a recreational sports league. As such we expect a certain code of conduct on the part of our participants.

Participants in leagues/tournaments/events run by HUB Sports Boston are expected to abide by and uphold the code of conduct on the field of play. Verbal abuse of any kind towards opponents, officials/referees, teammates, staff, spectators, etc will not be tolerated. Any threat or taunt made towards an individual by a HUB Sports Boston participant will warrant a minimum 3-game suspension. If the threat is deemed egregious enough the suspension will be escalated to an entire season or calendar year. Any physical abuse by a HUB Sports Boston participant will warrant a minimum of a full calendar year suspension. A permanent ban may also be issued to the offending party. Undue physical contact with another player, a referee, or a HUB staff member may also result in criminal prosecution. HUB Sports Boston reserves the right to refuse participation to anyone who has broken our code of ethics at any point as a participant in our sports leagues/tournaments/events. Any player suspended from the field of play must submit a written assurance that they will follow our code of conduct before they step foot on to the field again. Any accusations made by a participant regarding a code of conduct violation will be investigated by HUB Staff and any determination made hereto will be in their sole discretion. All final decisions made on player eligibility will be made by senior HUB Sports Boston Staff.

Check out the HUB’s new home for indoor sports!

Opening January 2023

HUB Sports Boston is excited to partner with Bosse Sports to offer a world of indoor play in Hyde Park. This brand-new, state-of-the-art, 80K square foot multi-sport facility will be home to all of the following:

3 Full Basketball/
Volleyball Courts

1 Turf Soccer/Flag Football Field

4 State-of-the-art Pickleball Courts

Soccer Training Facility

Lounge Area

UPCOMING BOSSE SPORTS LEAGUES

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05

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Boston
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05
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03

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Mar
04

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Cambridge
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04
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04

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South Boston
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04
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11

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Boston
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11
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01
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08

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Condon Community Center
South Boston
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08
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03

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Brighton
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03
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Brighton
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03
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24

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Boston
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24
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Boston
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24
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04

Mon
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Newton Centre
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04
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15

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Newton Centre
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15
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06

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Newton Centre
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06
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Newton Centre
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Somerville
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06

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06
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Cambridge
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Brighton
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23

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23
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13
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28

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06

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06
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17

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17
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Lexington
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May
20

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South Boston
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20
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03

Sun
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07
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Boston
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Boston
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29

Thu
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29
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04

Thu
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04
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04

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Boston
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04
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04

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04
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Boston
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04
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28

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28
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02

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Brighton
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02
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02

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16

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16
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02

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South Boston
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02
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09

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South Boston
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09
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Brighton
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27
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16

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South Boston
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16
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23

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Brighton
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23
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14

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South Boston
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14
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02

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02
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02

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02
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Harpoon Brewery
Boston
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02
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19

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Peabody School
Cambridge
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19
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28

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Daly Field
Brighton
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28
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28

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Daly Field
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28
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27

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27
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Newton Centre
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26
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19

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23
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CLOSES 04/22
Apr
23
Tue Evans Field
South Boston
CLOSES 04/22
+ Register
Begins
Apr
23

Tue
Evans Field
South Boston
CLOSES 04/22
Apr
23
Tue Evans Field
South Boston
CLOSES 04/22
+ Register
Begins
Apr
23

Tue
St. Peters Field
Cambridge
CLOSES 04/22
Apr
23
Tue St. Peters Field
Cambridge
CLOSES 04/22
+ Register
Begins
Apr
16

Tue
Teddy Ebersol Field
Boston
CLOSES 04/15
Apr
16
Tue Teddy Ebersol Field
Boston
CLOSES 04/15
+ Register
Begins
May
07

Tue
Boston Common
Boston
CLOSES 05/06
May
07
Tue Boston Common
Boston
CLOSES 05/06
+ Register
Begins
May
14

Tue
Carson Beach
Boston
CLOSES 05/13
May
14
Tue Carson Beach
Boston
CLOSES 05/13
+ Register
Begins
Feb
29

Tue,Thu
The TRACK @ New Balance
Brighton
7 days left!
Feb
29
Tue
Thu
The TRACK @ New Balance
Brighton
7 days left!
+ Register
Begins
May
02

Tue,Thu
Greater Boston
Boston
CLOSES 05/01
May
02
Tue
Thu
Greater Boston
Boston
CLOSES 05/01
+ Register
Begins
May
23

Tue,Thu
Barnes Memorial Field
Dedham
CLOSES 05/22
May
23
Tue
Thu
Barnes Memorial Field
Dedham
CLOSES 05/22
+ Register
Begins
May
07

Tue,Thu
Daisy Field
Jamaica Plain
CLOSES 05/06
May
07
Tue
Thu
Daisy Field
Jamaica Plain
CLOSES 05/06
+ Register
Begins
Feb
28

Wed
Bosse Sports
Boston
1 day left!
Feb
28
Wed Bosse Sports
Boston
1 day left!
+ Register
Begins
Mar
13

Wed
Excel High School
South Boston
CLOSES 03/12
Mar
13
Wed Excel High School
South Boston
CLOSES 03/12
+ Register
Begins
Mar
20

Wed
ACEC Watertown
Watertown
CLOSES 03/19
Mar
20
Wed ACEC Watertown
Watertown
CLOSES 03/19
+ Register
Begins
Apr
16

Wed
The TRACK @ New Balance
Brighton
CLOSES 04/15
Apr
16
Wed The TRACK @ New Balance
Brighton
CLOSES 04/15
+ Register
Begins
Apr
03

Wed
The TRACK @ New Balance
Brighton
CLOSES 04/02
Apr
03
Wed The TRACK @ New Balance
Brighton
CLOSES 04/02
+ Register
Begins
Feb
28

Wed
Bosse Sports
Boston
1 day left!
Feb
28
Wed Bosse Sports
Boston
1 day left!
+ Register
Begins
Jun
05

Wed
Boston College High School
Dorchester
CLOSES 06/04
Jun
05
Wed Boston College High School
Dorchester
CLOSES 06/04
+ Register
Begins
Feb
28

Wed
Cambridgeport School
Cambridge
2 days left!
Feb
28
Wed Cambridgeport School
Cambridge
2 days left!
+ Register
Begins
May
08

Wed
Hoyt Field
Cambridge
CLOSES 05/07
May
08
Wed Hoyt Field
Cambridge
CLOSES 05/07
+ Register
Begins
Apr
03

Wed
Harpoon Brewery
Boston
CLOSES 04/02
Apr
03
Wed Harpoon Brewery
Boston
CLOSES 04/02
+ Register
Begins
Apr
03

Wed
Harpoon Brewery
Boston
CLOSES 04/02
Apr
03
Wed Harpoon Brewery
Boston
CLOSES 04/02
+ Register
Begins
Apr
03

Wed
The TRACK @ New Balance
Brighton
CLOSES 04/02
Apr
03
Wed The TRACK @ New Balance
Brighton
CLOSES 04/02
+ Register
Begins
Apr
03

Wed
The TRACK @ New Balance
Brighton
CLOSES 04/02
Apr
03
Wed The TRACK @ New Balance
Brighton
CLOSES 04/02
+ Register
Begins
May
01

Wed
East Boston Memorial Stadium
Boston
CLOSES 04/30
May
01
Wed East Boston Memorial Stadium
Boston
CLOSES 04/30
+ Register
Begins
May
01

Wed
East Boston Memorial Stadium
Boston
CLOSES 04/30
May
01
Wed East Boston Memorial Stadium
Boston
CLOSES 04/30
+ Register
Begins
Mar
27

Wed
Valeo Football Club
Newton Centre
CLOSES 03/26
Mar
27
Wed Valeo Football Club
Newton Centre
CLOSES 03/26
+ Register
Begins
Apr
03

Wed
Valeo Football Club
Newton Centre
CLOSES 04/02
Apr
03
Wed Valeo Football Club
Newton Centre
CLOSES 04/02
+ Register
Begins
May
08

Wed
Valeo Football Club
Newton Centre
CLOSES 05/07
May
08
Wed Valeo Football Club
Newton Centre
CLOSES 05/07
+ Register
Begins
May
08

Wed
Valeo Football Club
Newton Centre
CLOSES 05/07
May
08
Wed Valeo Football Club
Newton Centre
CLOSES 05/07
+ Register
Begins
Mar
13

Wed
Compete Indoor Sports
Norwood
CLOSES 03/12
Mar
13
Wed Compete Indoor Sports
Norwood
CLOSES 03/12
+ Register
Begins
Apr
24

Wed
Foss Park
Somerville
CLOSES 04/23
Apr
24
Wed Foss Park
Somerville
CLOSES 04/23
+ Register
Begins
Apr
24

Wed
Foss Park
Somerville
CLOSES 04/23
Apr
24
Wed Foss Park
Somerville
CLOSES 04/23
+ Register
Begins
Jun
05

Wed
Boston College High School
Dorchester
CLOSES 06/04
Jun
05
Wed Boston College High School
Dorchester
CLOSES 06/04
+ Register
Begins
Jun
05

Wed
Boston College High School
Dorchester
CLOSES 06/04
Jun
05
Wed Boston College High School
Dorchester
CLOSES 06/04
+ Register
Begins
May
08

Wed
Barnes Memorial Field
Dedham
CLOSES 05/07
May
08
Wed Barnes Memorial Field
Dedham
CLOSES 05/07
+ Register
Begins
Apr
17

Wed
Teddy Ebersol Field
Boston
CLOSES 04/16
Apr
17
Wed Teddy Ebersol Field
Boston
CLOSES 04/16
+ Register
Begins
May
15

Wed
Carson Beach
Boston
CLOSES 05/14
May
15
Wed Carson Beach
Boston
CLOSES 05/14
+ Register

LEAGUE RULES

OVERVIEW

Pickleball is played on a badminton-sized court: 20’ x 44.’ The ball is served diagonally (starting with the right-hand service-square), and points can only be scored by the side that serves. Players on each side must let the ball bounce once before volleys are allowed, and there is a seven-foot no-volley zone on each side of the net, to prevent “spiking.” The server continues to serve, alternating service courts, until he or she faults. The first side scoring eleven points and leading by at least two points wins. Pickleball can be played with singles or doubles.

BEGINNING OF THE GAME AND PLAY FORMAT

• One game of Rock, Paper, Scissors will be played to determine the team that serves first. The winning team will have one of two options: choose to serve first or choose which side they prefer to play on, (not both). Each game will use the Side-Out Scoring System. That means that in all games, you must be serving to score a point.

Matches will consist of games played to 11 (First team to 11 wins – you need to win by two, cap at 13). Each game should take 10-15 minutes. Championship matches can be subject to different formats.

TEAM SIZE

• Two Players on court – no gender specifics
– Teams with less than 2 players will forfeit their game unless the other team is willing to play you with a minimum of one player. Teams may have as many players on their roster as they want. All rosters must be finalized by the third week of the regular season. Players added after the second week, not on the team roster or waiver will not be eligible for playoffs. No substitutions are allowed mid-match. Players can sub in/out only before a match begins.

REFEREES

• All games will be self-reffed. Teams will call all scores before each serve, and be responsible for calling the ball “in” or “out”. All players are expected to be honest throughout the league. If there is a situation where teams are having trouble with this, HUB staff member on site will help out if he/she can. Teams will report their game scores to the HUB staff member on site.

FORFEITS

• Matches will be forfeited 10 minutes past the designated start time that the legal amount of players are not present. Teams/Payers that forfeit more than once will be subject to removal from the playoffs. All teams consenting to play a legal game with less than the allowed minimum waive their right to a forfeit win. Teams may pick up players during the regular season in order to field a full team. Substitutes will not be allowed during playoffs.

GAME TIMES

• Teams/Players will receive a schedule that will list when their team will play each week. Individual game times will vary based on specific league formats.

SCORING

• A team shall score a point only when serving. A player who is serving shall continue to do so until a fault is made by his/her team. While playing doubles, each player on a team shall keep serving until their team makes a fault, then the serve moves to the opposing team – this is called a Side Out. The game is played to 11 points, however a team must win by 2 points. There will be a cap at 13 points.

SERVING

• Serves are to be made diagonally, starting with the right-hand service-square and alternating each serve.
• The serve must clear the “kitchen” (seven-foot non-volley zone) in front of the net and land in the diagonal service court.
• Serves should always be done underhand with the paddle below the waist, and the server must keep both feet behind the back line when serving.
• The ball should be hit into the air without being bounced.
• A serve in which the ball touches the net but still lands within the appropriate service court is a good serve and should be played.
• A serve that hits the non-volley zone line is out.
• At the start of each new game, the 1st serving team is allowed only one fault before giving up the ball to the opponents. Thereafter both members of each team will serve and fault before the ball is turned over to the opposing team. When the receiving team wins the serve, the player in the right-hand court will always start play.

VOLLEYS

• To volley means to hit a ball in the air without first letting it bounce. In Pickleball, this can only be done when the player’s feet are behind the non-volley zone line or “kitchen” (seven feet behind the net). Note: It is a fault if the player steps over the line on his volley follow-through.

DOUBLE-BOUNCE RULE

• Also called the “Two Bounce Rule”, each team must play their first shot off of the bounce. That is, the receiving team must let the serve bounce and the serving team must let the return of the serve bounce before playing it. Once these two bounces have occurred, the ball can either be volleyed or played off the bounce.

FAULT

• A fault is committed when the ball. Touches any part of the non-volley zone on the serve (including the line). Is hit out of bounds. Does not clear the net. Is volleyed from the non-volley zone. Is volleyed before a bounce has occurred on each side following service.

HUB SPORTS BOSTON RESERVES THE RIGHT TO UPDATE AND CHANGE RULES AT ANY TIME IN THE SEASON.

COED USSSA INDOOR TOURNAMENT RULES

Uniforms – All players are suggested to wear matching jerseys or team shirts.

Home Team – Home team will be determined by a coin toss at the start of the game for all games except final then higher seeded team will be home team. If necessary game will be a coin flip.

Format – 3 Game Guarantee Bracket play

Game and Start of play – Regulation games are 40 minutes or 7 innings long.  Extra innings will be played to prevent a tie. If a game goes beyond the time limit the format will switch to a one-pitch format with the last batter retired from the previous inning starting the inning at 2nd base.

Pitching – Pitching will be 3′-1o’ with a pitching mat. 1-1 count with no fouls through regulation. A strike plate will be used. Jukes and pump fakes allowed. Ball must be released within 5 seconds of being set. 6′ floating rubber

Umpires – Umpires are certified USSSA umpires. Umpire fees are included. There will be one umpire provided for all games. Umpires will review the ground rules with the team captains prior to the start of play. Do not harass the umpires. Harassment of the umpires, either physical or verbal may result in an ejection from the game.

Game Balls – Game balls will be provided for the tournament and will be put into play by the umpire. Teams will not receive balls. All indoor play will use Easton Incrediballs.

Players on the field – Each team may have a maximum of 9 fielders, 4 of which must be female.

Batting order Coed  Teams must bat at least 4 female batters. Teams must alternate between male and female batters. Teams may add additionals EH’s for a total batting order of 12. If a team wishes to bat more than 9 the next batter (10) must be female and then a team may add 1 more male and one more female EH. A team may bat 11 with 6 male and 5 female batters

Penalty for missing women – ​­​If less than 4 women are present a team must remove a male player. 7 players 4 men and 3 women is the minimum allowable number of players for a legal game

Walk to a male batter with a female batting next – When a male batter is walked and a female spot (whether present or not) follows in the batting order, the male batter automatically advances to 2nd base. Base runners advance only to the base they are forced to move to (i.e. a sole runner on second would only move to third if forced by the approaching walked batter). The female batter will bat will have the option to take first base if desired.

Courtesy runners and injury – A batter may ask for a courtesy runner at any time. One courtesy runner per gender per inning. The courtesy runner must be in the line-up.  A team may use a pinch-runner at any time and then follow the re-entry rules for that player

Mercy Rule – If one team leads by at least 20 runs after 4 innings or at least 15 runs after 5 innings or at least 10 runs after 6 innings the game will be considered over.

Eligible Bats – Any association softball bat is eligible for play

Count and Fouling out – Each batter will begin his turn at bat with a one ball and one strike count. Batters have no foul to waste.

Mound, Bases and Pitching Arc – The mound be at a distance of 50’ from home plate. The bases will be measured at 65’ and the pitching arc will be 3-10’

USSA Rules – Any rules not explicitly stated here will follow standard USSSA rules

Waiver forms – All teams are required to have their teams sign player waiver forms. These forms can be filled out online. This is mandatory to be eligible to play in the tourney.

No bunting, stealing, leading off base, take-out slides or blocking a base. Runners must avoid contact when arriving at a base.

NO ALCOHOL, SMOKING, VAPING, OR PETS AT OR NEAR THE FIELDS

Rules subject to change prior to start of tournament

HUB Sports Boston is a recreational sports league. As such we expect a certain code of conduct on the part of our participants.

Participants in leagues/tournaments/events run by HUB Sports Boston are expected to abide by and uphold the code of conduct on the field of play. Verbal abuse of any kind towards opponents, officials/referees, teammates, staff, spectators, etc will not be tolerated. Any threat or taunt made towards an individual by a HUB Sports Boston participant will warrant a minimum 3 game suspension. If the threat is deemed egregious enough the suspension will be escalated to an entire season or calendar year. Any physical abuse by a HUB Sports Boston participant will warrant a minimum of a full calendar year suspension. A permanent ban may also be issued to the offending party. Undue physical contact with another player, a referee, or HUB staff member may also result in criminal prosecution. HUB Sports Boston reserves the right to refuse participation to anyone that has broken our code of ethics at any point as a participant in our sports leagues/tournaments/events. Any player suspended from the field of play must submit a written assurance that they will follow our code of conduct before they step foot on to the field again. Any accusations made by a participant regarding a code of conduct violation will be investigated by HUB Staff and any determination made hereto will be in their sole discretion. All final decisions made on player eligibility will be made by senior HUB Sports Boston Staff.

HUB BOWLING

Join our brand new Bowling league! Play candlepin bowling in South Boston with a handheld-sized ball and tall, narrow pins that resemble candles.

We currently offer programs in: Southie

SIGN UP OPTIONS

  • Indy Player

    Want to sign up but don’t have a team? Sign up as an individual and HUB will find the right team for you.

  • Small Group

    Our team will work to combine your small group (2+ players) with other indys and groups looking to play.

  • Full Team

    Sign up as a full team to save on league fees and have more control over your roster size.

RULES AND POLICIES

VIEW POLICIES

VIEW RULES

UPCOMING BOWLING LEAGUES

League Name  Starts  Day  Location  Registration 
Begins
Apr
05

Fri
Harpoon Brewery
Boston
CLOSES 04/04
Apr
05
Fri Harpoon Brewery
Boston
CLOSES 04/04
+ Register
Begins
May
03

Fri
Portsmouth Murray Field
Brighton
CLOSES 05/02
May
03
Fri Portsmouth Murray Field
Brighton
CLOSES 05/02
+ Register
Begins
Mar
04

Mon
Kennedy-Longfellow School
Cambridge
6 days left!
Accepting Team and Free Agents Players Only
Mar
04
Mon Kennedy-Longfellow School
Cambridge
6 days left!
Accepting Team and Free Agents Players Only
+ Register
Begins
Mar
04

Mon
Excel High School
South Boston
6 days left!
Mar
04
Mon Excel High School
South Boston
6 days left!
+ Register
Begins
Mar
11

Mon
South Boston Candlepin
Boston
CLOSES 03/10
Mar
11
Mon South Boston Candlepin
Boston
CLOSES 03/10
+ Register
Begins
Apr
01

Mon
Harpoon Brewery
Boston
CLOSES 03/31
Apr
01
Mon Harpoon Brewery
Boston
CLOSES 03/31
+ Register
Begins
Apr
01

Mon
Harpoon Brewery
Boston
CLOSES 03/31
Apr
01
Mon Harpoon Brewery
Boston
CLOSES 03/31
+ Register
Begins
Apr
08

Mon
Condon Community Center
South Boston
CLOSES 04/07
Apr
08
Mon Condon Community Center
South Boston
CLOSES 04/07
+ Register
Begins
Jun
03

Mon
Daly Field
Brighton
CLOSES 06/02
Jun
03
Mon Daly Field
Brighton
CLOSES 06/02
+ Register
Begins
Jun
03

Mon
Daly Field
Brighton
CLOSES 06/02
Jun
03
Mon Daly Field
Brighton
CLOSES 06/02
+ Register
Begins
Jun
24

Mon
Lopresti Park
Boston
CLOSES 06/23
Jun
24
Mon Lopresti Park
Boston
CLOSES 06/23
+ Register
Begins
Jun
24

Mon
Lopresti Park
Boston
CLOSES 06/23
Jun
24
Mon Lopresti Park
Boston
CLOSES 06/23
+ Register
Begins
Mar
04

Mon
Valeo Football Club
Newton Centre
2 days left!
Mar
04
Mon Valeo Football Club
Newton Centre
2 days left!
+ Register
Begins
Apr
15

Mon
Valeo Football Club
Newton Centre
CLOSES 04/14
Apr
15
Mon Valeo Football Club
Newton Centre
CLOSES 04/14
+ Register
Begins
May
06

Mon
Valeo Football Club
Newton Centre
CLOSES 05/05
May
06
Mon Valeo Football Club
Newton Centre
CLOSES 05/05
+ Register
Begins
May
06

Mon
Valeo Football Club
Newton Centre
CLOSES 05/05
May
06
Mon Valeo Football Club
Newton Centre
CLOSES 05/05
+ Register
Begins
Apr
22

Mon
Foss Park
Somerville
CLOSES 04/21
Apr
22
Mon Foss Park
Somerville
CLOSES 04/21
+ Register
Begins
Apr
22

Mon
Foss Park
Somerville
CLOSES 04/21
Apr
22
Mon Foss Park
Somerville
CLOSES 04/21
+ Register
Begins
May
06

Mon
Rogers Park
Brighton
CLOSES 05/05
May
06
Mon Rogers Park
Brighton
CLOSES 05/05
+ Register
Begins
Apr
22

Mon
St. Peters Field
Cambridge
CLOSES 04/21
Apr
22
Mon St. Peters Field
Cambridge
CLOSES 04/21
+ Register
Begins
Jun
03

Mon,Tue
Daly Field
Brighton
CLOSES 06/02
Jun
03
Mon
Tue
Daly Field
Brighton
CLOSES 06/02
+ Register
Begins
May
23

Mon,Tue,Wed,Thu
Greater Boston
Boston
CLOSES 05/22
May
23
Mon
Tue
Wed
Thu
Greater Boston
Boston
CLOSES 05/22
+ Register
Begins
May
13

Mon,Tue,Wed,Thu
Greater Boston
Boston
CLOSES 05/12
May
13
Mon
Tue
Wed
Thu
Greater Boston
Boston
CLOSES 05/12
+ Register
Begins
Feb
28

Mon,Wed
Valeo Football Club
Newton Centre
2 days left!
Accepting Team and Free Agents Players Only
Feb
28
Mon
Wed
Valeo Football Club
Newton Centre
2 days left!
Accepting Team and Free Agents Players Only
+ Register
Begins
Apr
01

Mon,Wed
Valeo Football Club
Newton Centre
CLOSES 03/31
Apr
01
Mon
Wed
Valeo Football Club
Newton Centre
CLOSES 03/31
+ Register
Begins
May
06

Mon,Wed
Boston Common
Boston
CLOSES 05/05
May
06
Mon
Wed
Boston Common
Boston
CLOSES 05/05
+ Register
Begins
May
06

Mon,Wed
Cassidy Field
Brighton
CLOSES 05/05
May
06
Mon
Wed
Cassidy Field
Brighton
CLOSES 05/05
+ Register
Begins
Apr
17

Mon,Wed
Center 2 Field
Lexington
CLOSES 04/16
Apr
17
Mon
Wed
Center 2 Field
Lexington
CLOSES 04/16
+ Register
Begins
May
20

Mon,Wed
Joe Moakley Park
South Boston
CLOSES 05/19
May
20
Mon
Wed
Joe Moakley Park
South Boston
CLOSES 05/19
+ Register
Begins
Mar
03

Sun
Peabody School
Cambridge
3 days left!
Accepting Team and Free Agents Players Only
Mar
03
Sun Peabody School
Cambridge
3 days left!
Accepting Team and Free Agents Players Only
+ Register
Begins
Mar
24

Sun
ACEC Watertown
Watertown
CLOSES 03/23
Mar
24
Sun ACEC Watertown
Watertown
CLOSES 03/23
+ Register
Begins
Apr
21

Sun
Glen Park
Somerville
CLOSES 04/20
Apr
21
Sun Glen Park
Somerville
CLOSES 04/20
+ Register
Begins
May
06

Sun
Valeo Football Club
Newton Centre
CLOSES 05/05
May
06
Sun Valeo Football Club
Newton Centre
CLOSES 05/05
+ Register
Begins
Mar
24

Sun
ACEC Watertown
Watertown
CLOSES 03/23
Mar
24
Sun ACEC Watertown
Watertown
CLOSES 03/23
+ Register
Begins
Apr
07

Sun
Danehy Park
Cambridge
CLOSES 04/08
Apr
07
Sun Danehy Park
Cambridge
CLOSES 04/08
+ Register
Begins
Apr
21

Sun
Danehy Park
Cambridge
CLOSES 04/20
Apr
21
Sun Danehy Park
Cambridge
CLOSES 04/20
+ Register
Begins
Apr
21

Sun
Danehy Park
Cambridge
CLOSES 04/20
Apr
21
Sun Danehy Park
Cambridge
CLOSES 04/20
+ Register
Begins
Apr
21

Sun
Danehy Park
Cambridge
CLOSES 04/20
Apr
21
Sun Danehy Park
Cambridge
CLOSES 04/20
+ Register
Begins
Apr
21

Sun
Glen Park
Somerville
CLOSES 04/20
Apr
21
Sun Glen Park
Somerville
CLOSES 04/20
+ Register
Begins
Apr
21

Sun
Glen Park
Somerville
CLOSES 04/20
Apr
21
Sun Glen Park
Somerville
CLOSES 04/20
+ Register
Begins
Apr
14

Sun
Barnes Memorial Field
Dedham
CLOSES 04/11
Apr
14
Sun Barnes Memorial Field
Dedham
CLOSES 04/11
+ Register
Begins
Apr
28

Sun
Barnes Memorial Field
Dedham
CLOSES 04/26
Apr
28
Sun Barnes Memorial Field
Dedham
CLOSES 04/26
+ Register
Begins
Apr
07

Sun
Danehy Park
Cambridge
CLOSES 04/08
Apr
07
Sun Danehy Park
Cambridge
CLOSES 04/08
+ Register
Begins
May
05

Sun
Greater Boston
Boston
CLOSES 05/04
May
05
Sun Greater Boston
Boston
CLOSES 05/04
+ Register
Begins
May
05

Sun
Greater Boston
Boston
CLOSES 05/04
May
05
Sun Greater Boston
Boston
CLOSES 05/04
+ Register
Begins
Feb
29

Thu
Excel High School
South Boston
2 days left!
Feb
29
Thu Excel High School
South Boston
2 days left!
+ Register
Begins
Apr
04

Thu
Harpoon Brewery
Boston
4 days left!
Apr
04
Thu Harpoon Brewery
Boston
4 days left!
+ Register
Begins
Apr
04

Thu
Harpoon Brewery
Boston
CLOSES 04/03
Apr
04
Thu Harpoon Brewery
Boston
CLOSES 04/03
+ Register
Begins
Apr
04

Thu
Harpoon Brewery
Boston
CLOSES 04/03
Apr
04
Thu Harpoon Brewery
Boston
CLOSES 04/03
+ Register
Begins
Apr
04

Thu
Harpoon Brewery
Boston
CLOSES 04/03
Apr
04
Thu Harpoon Brewery
Boston
CLOSES 04/03
+ Register
Begins
Mar
28

Thu
Valeo Football Club
Newton Centre
CLOSES 03/22
Mar
28
Thu Valeo Football Club
Newton Centre
CLOSES 03/22
+ Register
Begins
May
02

Thu
Rogers Park
Brighton
CLOSES 05/01
May
02
Thu Rogers Park
Brighton
CLOSES 05/01
+ Register
Begins
May
02

Thu
Boston Common
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MATCH LENGTH

All age groups play a 44-Minute Match (broken into two 22-minute halves.)

There is a 3-minute break period for half time. 

These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop.

Additionally, every team has the right to ask for one timeout per half. The timeout will last 1 minute.

BALLS

All divisions play with Senior Match Balls (Size 4). 

Do not let the size number of the balls fool you! Size 4 futsal balls are smaller than size 4 soccer balls and are made of different material.

Futsal balls are dense and designed to have a low-bounce.

UNLIMITED SUBSTITUTIONS

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. 

There is no restriction on the number of substitutions that may be made during a match. 

Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. 

Substitutions take place on the fly, just like hockey.

GOALKEEPERS

GOAL CLEARANCES

  • When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team.
  • Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch.
  • Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

IN FLOW OF PLAY (IN THEIR OWN HALF) –

  • Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.
  • Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.
  • If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

IN FLOW OF PLAY (IN OPPONENT’S HALF) –

  • The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

KICK-OFF

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

CORNER KICKS

Corner Kicks are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

KICK-IN

  • The kick-in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A kick-in is considered an indirect free kick and a goal may not be scored directly from a kick-in.
  • The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point. 
  • The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

OFFSIDE

There is no offside in futsal.

ACCUMULATED FOULS & THE SECOND PENALTY MARK

  • A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.
  • If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.
  • Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

REPLACEMENT OF SENT-OFF PLAYERS

A substitute player may replace a sent-off player and enter the pitch two full minutes after the sending-off. 

However, the substitute player may enter the pitch before the two minutes have elapsed should their team concede a goal while a player down.

Teams:

  • Must have 3 players to start (includes the goalie)
  • All players must have shin guards and socks as proper uniform attire
  • Goalkeepers may wear sliding pants and must have a different color to be identified
  • No casts or splints allowed (unless approved by the referee).
  • Sole sneakers are required at all times.
  • The home team must change uniform color in the event of team color conflicts

Balls/Heading:

Size 4 ball (heading)

Rule Summary:

  • Time Outs –  Option of one time-out per half (1 minute in length). Can be called on offensive possession or stoppage (i.e. Goal clearances, kick-offs, kick-ins and corner kicks – for only the team who has offensive possession and requesting time outs)
  • No overtime during regular season/pool play
  • Playoff matches go straight to best-of-five penalty kicks at end of regulation
  • Kick-offs are direct. Goals can be scored directly. Also, the ball can go in any direction (including backward).
  • Sliding/Slide Tackling is allowed as long as it is not considered dangerous under referee discretion.
  • Intentional Heading is banned at U12 and under Any violation results in Indirect Free Kick from the spot or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies may punt, kick, roll, and throw the ball toward any part of the court when in possession inside their goal area and in the flow of play. (i.e. no “half-court” restriction)
  • Goalies may roll or throw the ball ONLY and toward any part of the court (including a “drop” inside their own goal area for a teammate) when re-starting play on a goal clearance. (i.e. no “half-court” restriction)
  • Goalies can NOT throw the ball directly into the opponent’s net to score a goal. If it is not touched after the goalie’s release, then a goal clearance is awarded to the opponent.
  • Goalies can only have possession of the ball – whether in the flow of play or on a goal clearance – for a maximum of four seconds while physically standing in their own half. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line.
  • Goalies have unlimited touches and time with possession of the ball with their feet if they are physically standing in their opponent’s half.
  • Pass back to the goalie is allowed without restriction or stipulation when the goalie is physically standing in their opponent’s half. The goalie is treated as a regular “field player” in this situation.
  • Pass back to the goalie is allowed when the goalie is physically standing in their own half AND if the opponent has touched the ball previous to the goalie’s last touch. A goalkeeper can not possess the ball twice without the opponent touching the ball. Any violation results in Indirect Free Kick from the sport or if inside the penalty area, it will be spotted nearest point at the goal clearance line. (Note: Pass back to the goalie is legal on kick-offs and kick-ins as the theory is that the opponent must have touched the ball to create those situations. For example, a kick-off occurs as a result of a goal by the opponent. A kick-in occurs as a result of a touch out-of-bounds by the opponent.)
  • Red cards the team who committed the offense must play down one player for 2 minutes or if the opponent scores (whichever comes first). The ejected player must leave the facility.

Zero Tolerance:

  • Any decisions made by the referee crew must be respected at all times regardless of the calls/outcomes.
  • Any inappropriate behavior & gestures directed at the referee crew as a player, coach, fans shall not be tolerated. It may warrant possible suspension and fines.
  • Any player who verbally or physically threatens another player, referee, or league representative may be suspended or permanently removed from the league.
  • Any player who pushes or hits another player, referee, or league representative may be suspended or permanently removed from the league.
  • It is the team’s responsibility to control their players and fans at all times.

QUICK RULES

General

Futsal is played with an optimised ball that does not bounce as much as a traditional football.The aim is to score in the opposition’s goal, which measures three metres across and two metres high. If one referee officiates the game, then he/she is situated on a touchline. When two referees officiate the game, they are situated on each touchline and work to remain at a diagonal angle as much as possible. As there are no side hoardings, the ball can go out of play. If this happens, play resumes via a kick-in, rather than a throw-in or by rolling the ball. There is no offside in futsal.

Balls

All divisions younger and including UNDER-12 will play with Junior Match Balls (Size 3). All Older divisions and including UNDER-13 will play with Senior Match Balls (Size 4). Do not let the size number of the balls fool you! Size 3 and size 4 futsal balls are smaller than size 3 and size 4 soccer balls and are made of different material. Futsal balls are dense and designed to have a low-bounce.

Offside

There is no offside in futsal.

Match Length

All age groups play a 44-Minute Match (broken into two 22-minute halves.) There is a 3 minute break period for half time. These Matches will operate on a running clock except for extreme injuries/extreme situations when the clock will stop. Additionally, every team has the right to ask for one timeout per HALF. The timeout will last 1 minute. This is one of the few exceptions NORTHFUTSAL has made to FIFA Rules. While FIFA stops the clock every time the ball goes out of bounds, NORTHFUTSAL matches will consist of two 22-minute halves, with the clock only stopping for extreme injuries and time-outs. In real time, games are designed to be a little under one hour in length so that a league or tournament can function properly (i.e. “on-time”). If tied at the end of regulation (and the match does not affect a knock-out stage of a tournament or league playoffs), all matches will NOT have overtime and will end in a tie.

Time-outs

Teams are entitled to a one-minute time-out in each half. A team that does not request a time-out in the first half of the match is only entitled to one time-out during the second half. There are no time-outs in extra time.

Unlimited Substitutions

A match is played by two teams, each consisting of not more than five players (a goalkeeper and four outfield players) and ten substitutes. There is no restriction on the number of substitutions that may be made during a match. Substitutions may be made at any time, whether the ball is in play or not, but only in the specially demarcated substitution zones. Substitutions take place on the fly, just like hockey.

Sanctions

If a player commits a foul the referee can decide to award either a direct or indirect free-kick, or a penalty if the foul took place inside the penalty area. Just like in football played on a grass pitch, yellow and red cards can be issued in futsal.

Replacement of sent-off players

If a player is shown a red card he can be replaced on the pitch by a substitute after a mandatory two-minute time penalty that always follows a red card. If the team concedes a goal during this time, a substitute may enter the pitch before the two-minute penalty has been completed.

Team fouls

All fouls committed by a team that result in a direct free-kick or a penalty in one half of the game are counted together; these are so-called accumulated fouls. Once a sixth accumulated foul has been committed, teams are awarded a free-kick without a wall on the second penalty mark, which is ten metres from goal and four metres behind the first penalty spot. If the foul was made between the byline and the second penalty mark, the free-kick may be taken closer to the goal. If a match goes to extra time the accumulated fouls from the second half remain valid and any further fouls are added to the tally.

Accumulated Fouls & The Second Penalty Mark

A count is kept of fouls penalized with a direct free-kick or penalty kick in each time period, regardless of whether advantage has been played or not. These offenses are called “accumulated fouls”.

If a team commits a sixth accumulated foul in the same period, the opposing side may take the subsequent free-kick awarded to them without a wall, either from the second penalty mark, which is positioned four yards behind the first, or from a position even closer to the penalty area if the foul was committed between the goal line and the second penalty mark.

Basically, a team can commit five fouls per half without any further special situation. On the sixth foul and every foul after that you concede, it is a penalty kick from 10 yards. This cuts out “tactical fouls” or at least makes them punishable.

The Goalkeepers

– GOAL CLEARANCES –

When the ball has been last touched by the attacking team and gone over the opponent’s end line, the resulting restart is a goal clearance. Goalkeepers must release the ball from their hands (no kicks of any kind). Goalkeepers have four seconds to release the ball or an indirect free kick on the edge of the goal clearance area will be awarded to the opposing team. Within the goal clearance rules, attackers do not need to be outside the area. So, the goalkeeper can lay the ball down inside the area for a teammate to receive. Goalkeepers can throw the ball from their area to anywhere on the pitch. Goalkeepers can not, however, score directly in the opponent’s goal on a throw. That would result in a goal clearance for the opposing team.

– IN FLOW OF PLAY (IN THEIR OWN HALF) –

Goalkeepers are free to move anywhere on the pitch but can only use their hands on the ball inside their own penalty area. When the ball is in the goalkeeper’s possession, either in their hands or at their feet, they have four seconds in which to play it to a teammate. Otherwise, it is an indirect free kick at the spot at which time has expired.

Goalkeepers may not touch the ball again if it has been deliberately played to them by a teammate without an opponent touching the ball. Otherwise, an indirect free kick will result for the infraction.

If a goalkeeper has made a save (or picked up the ball with their hands legally in the flow of play), then the goalkeeper can punt or drop-kick the ball from their area – and even score directly in the opposing goal on the punt or drop-kick.

– IN FLOW OF PLAY (IN OPPONENT’S HALF) –

The only rule that applies to goalkeepers when standing in their opponent’s half is that they can not use their hands. Otherwise, the goalkeeper can maintain possession for as many seconds as they want, as well as receive multiple passes from their teammates. The goalkeeper is considered a field player.

Kick-offs

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly. This is a new FIFA rule in 2020.

Corner Kicks

Kick-offs are considered direct free kicks. The ball can go in any direction to be put into play. Goals can be scored directly.

Kick-Ins

The kick in is a method of restarting play after the ball has left the sideline. A kick-in is awarded to the opposing team if a player touches the ball last, when the ball has completely crossed the touch line or hits the ceiling. A Kick-In is considered an indirect free kick and a goal may not be scored directly from a kick-in.

The players of the defending team must be at least five yards from the place where the kick-in is taken (repeated disobedience can result in a yellow card discipline by the referee). The moment the ball is kicked, the kicker must have part of one foot on the touch line, the ball must be completely stopped, and the ball must be on the touch line or outside the playing surface at a distance not exceeding one yard from that point.

The kicker must also take the kick-in within four seconds of receiving the ball. The result of any of these infractions is a kick-in for the opposing team.

Penalty Kick Shootout

If a knockout round match results in a tie, then the match proceeds immediately to a best-of-five penalty kick shootout. Any player on the roster can be chosen as a shooter. If at the best-of-five, the shootout is still tied, then the remaining players who have not shot yet must shoot. The cyclical rotation of shooters remains the same order until a winner is determined.

Official Court Layout

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